There's been some solid progress this month. The first phase of early playtesting began with a couple of selected players, and I'm already making changes to some of the Gamma fights. This section has been a little harder to develop and test than other areas. I usually do a lot of playtesting myself, and write down any details I find to check them later.
The thing is, since the atmosphere is so dark and claustrophobic, I can't help but feel uncomfortable and constantly tense. Yes, I did the level design myself and I still feel uncertain about what the darkness hides, and that made testing a lot more stressing.
The third miniboss is also being heavily tweaked, it showed to be as frustrating and unnecesarily hard as the first versions of Arachnus. This one will be a little bit easier, since the fight is mandatory to proceed to the rest of the area.
We're in July, and that means it's time for the annual Metroid Marathon, a celebration that the awesome guys at Metroid Hearquarters organize every year. They contribute to Child's Play this year too, so make sure you attend to the event, there's some impressive skills on display, and many surprises. You can follow the event at their Facebook page, and at their official site.
And last but not least, AM2R was reviewed by an awesome youtube producer called DookieShed. Here's the video, but you should really check out the rest of his channel. His Megaman videos made me want to play X again.
As always, thanks for your support.